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BROADCAST: Opportunity-based AI and Tactical Combat in Expeditions: Conquistador (August 22nd) 22 Aug 2013 | 11:00 pm

This upcoming broadcast on Thursday, August 22nd at 18:00 UTC will take place online within your browser using streaming audio/video: “In this interview with Casper Friis Farsøe, you'll learn the det...

BROADCAST: Advanced OpenCL Techniques for Artificial Intelligence by Example (August 1st) 1 Aug 2013 | 11:00 pm

This upcoming broadcast on Thursday, August 1st at 18:00 UTC will take place online within your browser using streaming audio/video: “In this more advanced tutorial, you'll find out more in depth abo...

Lazy Theta*: Faster Any-Angle Path Planning 16 Jul 2013 | 05:23 pm

(Copyright © AiGameDev.com, 2013.) This article was written by Alex Nash, a software engineer at Northrop Grumman with a Ph.D. from the University of Southern California, specializing in path plannin...

BROADCAST: Mixing AI Tools and Authoring for Progression Design (July 11th) 11 Jul 2013 | 11:00 pm

This upcoming broadcast on Thursday, July 11th at 18:00 UTC will take place online within your browser using streaming audio/video: “Design problems can rarely be solved with AI alone; they are eithe...

BROADCAST: A Planner in 100 Lines Of Code: Modern AI Planning Tutorial (June 19th) 19 Jun 2013 | 11:00 pm

This upcoming broadcast on Wednesday, June 19th at 18:00 UTC will take place online within your browser using streaming audio/video: “With the additional processing power of next-generation consoles,...

BROADCAST: An Introduction to OpenCL for Massively Parallel Game AI Algorithms (June 6th) 6 Jun 2013 | 11:00 pm

This upcoming broadcast on Thursday, June 6th at 18:00 UTC will take place online within your browser using streaming audio/video: “**RESCHEDULED** to Thursday June 6th, 18:00 UTC, for biological rea...

BROADCAST: AI-Assisted Puzzle Design and Solving in SQUARE LOGIC (May 9th) 9 May 2013 | 11:00 pm

This upcoming broadcast on Thursday, May 9th at 18:00 UTC will take place online within your browser using streaming audio/video: “In this interview with Squirrel Eiserloh, you'll find out how mobile...

Delayed-Attached Dynamic Obstacles and Graph Optimizations in PathEngine 7 May 2013 | 08:53 pm

The most common — and arguably most important — trick for optimizing search algorithms is reducing the size of the graph. If you can search a small one, why not do that? For pathfinding, this has lead...

Capture The Flag AI Competition: Results and Source Release 30 Apr 2013 | 05:32 pm

During three months, starting mid-November 2012 and ending mid-February 2013, AiGameDev.com ran an AI Competition called Capture The Flag. We had rather ambitious goals for CTF, designing it to be mor...

The CTF Winners' Secrets 30 Apr 2013 | 05:24 pm

(This article was published for AiGameDev.com INSIDERS, free by registration.) Our Capture The Flag Competition over at AiSandbox.com saw a couple of fierce and exciting battles. We have asked our to...

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