Austinhallock - austinhallock.com - Austin Hallock

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On Single Founders 23 Jun 2013 | 01:12 pm

Hi. My name is Austin Hallock and I’m a single founder. I’m writing this after learning Clay.io was rejected tonight by StartX, Stanford’s Accelerator. Their reasoning was the fact that I’m a single ...

Analogizing Ethernet and HTML5 23 Apr 2013 | 06:19 pm

Given the recent news on LinkedIn moving away from HTML5, I thought this post would be worthwhile to write, to counter those who are once again knocking HTML5 for serious mobile development. First off...

Analogizing Ethernet and HTML5 23 Apr 2013 | 06:19 pm

Given the recent news on LinkedIn moving away from HTML5, I thought this post would be worthwhile to write, to counter those who are once again knocking HTML5 for serious mobile development. First off...

The Difficulty in Getting Picked Up by TechCrunch 27 Aug 2012 | 02:00 pm

I thought it would be easy… well, easy considering the material I had going into it – especially considering the fact that 16-year-old me was able to do it, as well as several other questionable compa...

The Difficulty in Getting Picked Up by TechCrunch 27 Aug 2012 | 02:00 pm

I thought it would be easy… well, easy considering the material I had going into it – especially considering the fact that 16-year-old me was able to do it, as well as several other questionable compa...

Analysis of signup methods: Why you shouldn’t ignore Google Federated Login 3 Jun 2012 | 04:53 pm

When we were initially developing Clay.io, we chose to only use Facebook, Twitter, and Email as login options… leaving out Google Federated Login. Google Login is something I don’t see anywhere near a...

Analysis of signup methods: Why you shouldn’t ignore Google Federated Login 3 Jun 2012 | 04:53 pm

When we were initially developing Clay.io, we chose to only use Facebook, Twitter, and Email as login options… leaving out Google Federated Login. Google Login is something I don’t see anywhere near a...

HTML5 – The Best Platform For Rapid Game Development 19 May 2012 | 11:11 pm

It’s a bold claim, but I’m going to make it and back it up with two example games… HTML5 is *the* best platform for rapid game development available right now. Nick vs Bus I’m a student at the Unive...

HTML5 – The Best Platform For Rapid Game Development 19 May 2012 | 04:11 pm

It’s a bold claim, but I’m going to make it and back it up with two example games… HTML5 is *the* best platform for rapid game development available right now. Nick vs Bus I’m a student at the Univers...

Introducing clay.io 16 Mar 2012 | 11:13 am

I’ve been very busy the past couple of months building a product I’m really passionate about – that product is called clay.io. I’m a big fan of Steam, a platform for PC (and Mac/Linux) games – it’s s...

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