Bulletphysics - bulletphysics.org - Real-Time Physics Simulation

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Bullet 3.x teaser and GDC 2013 talk 27 Mar 2013 | 08:09 pm

Bullet 3.x will feature a 100% GPU accelerated rigid body pipeline with various parallel broad phase algorithms, convex and concave triangle mesh and several parallel solvers. Here is a teaser video f...

Bullet 2.81 released and thinkingParticles 5 using Bullet 9 Oct 2012 | 01:39 am

The new Bullet 2.81 Physics SDK is released. It includes an Apple contribution of SIMD and Neon optimizations  for Mac OSX and iOS. Some new features include rolling friction ( so that curved shapes s...

Bullet 2.80 released: GPU OpenCL rigid body pipeline, Android, deterministic Dynamica 5 Mar 2012 | 09:14 pm

Bullet 2.80 includes a preview of the GPU rigid body pipeline by Takahiro Harada, running 100% on the GPU using OpenCL. You can check out the Youtube videos or slides and precompiled binaries. A new ...

Bullet supports Native Client, runs full-speed in Chrome 15 28 Oct 2011 | 04:36 pm

The C++ version of Bullet can be build using the Native Client compiler and it runs full-speed in the Google Chrome web browser, without plugin.  Just check your Chrome About Box to make sure the vers...

Bullet 2.79 release and SIGGRAPH course material available 17 Sep 2011 | 01:21 pm

Bullet 2.79 is out. It is mainly a bugfix release, but there are a few new features. In particular there is a new convex decomposition library, HACD, integrated.  Also we now support the premake build...

Disney’s Cars 2 game and Riptide GP for Android using Bullet 28 Jun 2011 | 05:53 pm

The new Cars 2 game by Disney Interactive is using Bullet physics! Furthermore, Ralph shared the news that Riptide GP for Android is using Bullet: “Besides our internal tech there are three key comp...

SIGGRAPH 2011 course, Bullet 2.78 out, job opening 21 Jun 2011 | 01:58 pm

We are organizing a course on destruction and dynamics for game and film production for the SIGGRAPH 2011 conference in Vancouver. It will be held on Sunday August 7 from 2-5.15PM. Aside from this we ...

Fast Multiphysics for Softimage uses Bullet (Exocortex Momentum 2.0) 12 Mar 2011 | 08:36 am

Exocortex is pleased to announce that Momentum 2.0, the ultimate high speed multiphysics simulator, is now immediately available for Autodesk Softimage 2010, 2011 and 2012. Exocortex Momentum 2.0, be...

Bullet at GDC 2011 Physics Tutorial, Double Fine ‘Stacking’ 2 Mar 2011 | 09:45 am

The presentation is titled ‘game physics artifacts’ and covers similar material to chapter 2 of the Game Physics Pearls book. We will use both Bullet and the new Sony Physics Effects SDK to illustrate...

Happy 2011: 3DMark 11 uses Bullet Physics, FXGuide Interview 6 Jan 2011 | 07:26 pm

The latest Futuremark 3DMark 11 uses Bullet Physics in both CPU and GPU benchmarks using Microsoft DirectCompute. For more info see this whitepaper. Check out this recent interview with FXGuide.com: ...

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