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If you want to learn HLSL, you might like… 9 Aug 2013 | 02:03 am

I got word of a new book that takes a look at HLSL in DirectX11: ‘HLSL Development Cookbook’, written by Doron Feinstein (currently Senior Graphics Engineer at Rockstar Games) While I admit I haven’...

Dynamic 2D Shadows for Windows Phone 7 9 Jan 2013 | 07:39 pm

By request, here is the port of the old Dynamic 2D Shadows sample to XNA 4.0, on Windows Phone 7. Download Dynamic 2D Shadows There may be performance improvements that could be done. I just took the ...

Handling Orientation in a Windows Phone 8 game 13 Dec 2012 | 08:31 pm

So you want to make a landscape game, or a game that supports both portrait and landscape mode in your Direct3D game for Windows Phone 8… I had quite a few requests for such a sample, and documentatio...

Chickens Can’t Fly is in “Best of 2012″! 12 Dec 2012 | 05:46 pm

There’s a list of Best of 2012 with Xbox Games on Windows Phone up on Xbox.com, and I’m really happy to say that Chickens Can’t Fly is one of them! You can get the game from the Windows Phone Store h...

A word on Matrices 11 Dec 2012 | 01:49 am

Working on a sample regarding Orientation in a Direct3D app on Windows Phone 8, I came upon the need to clarify why I’m writing some math code in a specific way. Coming from XNA to C++/DirectX11 might...

Dissecting the empty Windows Phone Direct3D App template 27 Nov 2012 | 01:39 am

One thing that can be off-putting when migrating from XNA to Direct3D on Windows Phone 8 is the empty default project template. In XNA projects, an empty project simply contained the Game1.cs class, w...

Converting textures to .dds 15 Nov 2012 | 02:35 pm

As I wrote in my previous post, Windows Phone 8 does not support WIC components, which means that unless you want to write a .png loader manually, you need to have your textures in .dds format. Which ...

Getting Started with Direct3D on Windows Phone 8 8 Nov 2012 | 03:10 pm

One of my favorite things about XNA was the ability to just start Visual Studio, create a new project, and start adding game code. My purpose in the next few blog posts will be to try and make 2D game...

Postprocessing effects on WP7, Part III 28 Oct 2012 | 12:57 pm

Previous parts in this mini-series: Postprocessing effects on WP7, Part I Postprocessing effects on WP7, Part II In this third and final part of this series of samples related to postprocessing on WP7...

Postprocessing effects on WP7, Part II 25 Oct 2012 | 12:03 am

For the first part of this mini-series, please read: Postprocessing effects on WP7, Part I Starting from where we left of, this part will be focused on a single effect: random noise. Random Noise My o...

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