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Some news from the development team ! 5 Aug 2013 | 03:38 am

It's been a few months since the last time you were really given information about what we had done, what we were doing, and what we were planning to do. Here is a short post to keep you informed ! ...

Current development status 23 Apr 2013 | 07:33 pm

Hello, So regarding recent threads made on the forums about the development process, and some threads underlined the lack of communication. Well, this point is half-true. Indeed, we do not post very ...

New maps in SVN 17 Mar 2013 | 09:55 am

Preview of all the new maps in AssaultCube's SVN as of right now... (Larger versions of all images available at: http://imgur.com/a/h1nU7#0 ) (NOTE: Any posts in this thread that are not positive, o...

New helping hands 20 Feb 2013 | 03:00 am

Two hands, no wait, four hands will help getting tasks done for AssaultCube. The owner of these hands are Cleaner and VonDrakula. Cleaner is a long term member who has got an excellent title as modele...

Helmet pickup sound? 21 Dec 2012 | 12:06 am

... Any ideas for a new pickup_helmet sound? Post them here in .ogg format! :) FYI: 16-bit PCM/mono preferred.

Voting for the next official map! 12 Dec 2012 | 02:10 am

If you don't know what this thread is about, see this: http://forum.cubers.net/thread-5996-post...#pid111983 Please don't do anything stupid, if we notice vote rigging, we will disqualify and/or ban....

AC @ Facebook 13 Aug 2012 | 07:27 am

Just wanted to inform you, that we finally got a page at Facebook (beside our group). If you want to stay up to date 'like it' ;) AC @ Facebook

Why The New Guy Can’t Code 25 Feb 2012 | 11:23 am

http://techcrunch.com/2011/05/07/why-the...cant-code/ We’ve all lived the nightmare. A new developer shows up at work, and you try to be welcoming, but he1 can’t seem to get up to speed; the question...

Translators Wanted 16 Oct 2011 | 11:17 am

If you want to help translate the game into your language and have some time & patience to deal with the programming aspects of it .. and they're not for the faint of heart .. then we would be happy f...

The times are changing 31 Jul 2011 | 09:59 am

There's a push going on, to break the stand-still reached with shotgun-balancing - the final piece we've been constantly delaying the release for. Once that the shotgun is properly configured, the An...

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