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Video Game Industry Predictions 2013 2 Jan 2013 | 05:57 am

Well, the world didn’t end (of course) so it’s time to look to the next twelve months and predict what we might see in 2013. Below are my predictions for the video game industry in 2013. Virtual Real...

Battle Group Postmortem 1 Jan 2013 | 11:57 am

Battle Group is out and selling well. Today I’m going to give a basic run down on want went right and wrong with the project. For those that don’t know, Battle Group was our (Bane Games) third game to...

Game Developer Interview: Alex Norton – Game Programmer 11 May 2012 | 12:43 pm

Brisbane has had a lot of success with indie games over the past few years. From Halfbricks’ Fruit Ninja and Jetpack Joyride to Defiant Developments’ Ski Safari just a couple of weeks ago. Hoping to f...

Game Developer Graduate Exhibition Tips 8 Jan 2012 | 10:15 pm

I’ve been to countless video game graduate industry nights over the past five years. I started out scouting talent for the companies I was working for and now I’m always on the look out for talented d...

Separation of Gameplay 9 Dec 2011 | 11:11 am

I’ve worked on three different game engines and all have had gameplay and engine intertwined throughout the source code. In Unity, all game objects inherit from MonoBehaviour giving them full access t...

Test Driven Game Development Experiences 24 Nov 2011 | 12:32 am

We’ve just wrapped up our first game that employs full Test Driven Development (TDD) practices. I’ll share my experiences, good and bad, now that we’re completely finished the first version of the pro...

Becoming A Better Game Programmer 8 Nov 2011 | 10:01 pm

Over the past 12 months I’ve worked as the sole programmer on the three games we’ve made. I’ve just started up a new project with a fellow programmer and found that I’ve picked up some bad habits in t...

Targeting 4 Platforms Simultaneously With Unity 27 Oct 2011 | 06:32 pm

We’ve just released Battle Group on four platforms simultaneously. Porting is usually a lengthy process that I hate to do. I quit my job in the mainstream video game industry partly over being forced ...

Game Industry Retrospective 2011 12 Sep 2011 | 10:26 pm

I’m sick at the moment which has forced me to stop working while I rest and recover. At times like this I find myself becoming retrospective and looking at how things are going in my game development ...

When Is Your Game Finished? 25 Aug 2011 | 06:32 pm

I attended Freeplay Independent Games Festival on the weekend and had a chance to try out Antichamber for a little over an hour (sorry to all the people in the queue behind me). We were there to show ...

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