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Off Topic • Re: 1st! 27 Aug 2013 | 02:15 pm

Nice one my 2.2 target shooting team came first a few years ago when I was in the army. Statistics: Posted by Sosarian — Tue Aug 27, 2013 2:15 am

Off Topic • Re: 1st! 27 Aug 2013 | 12:34 pm

Statistics: Posted by Orngrimm — Tue Aug 27, 2013 12:34 am

Mainboard (English) • Re: Problem with message 27 Aug 2013 | 10:59 am

My deepest appologies, mylord and master! Since your humble servants arent on their toes 24/7 at no salary whatsoever, i think a whipping would be appropriate, yes? Sarcasm aside: To answer your ques...

Mainboard (English) • Re: I'll share this when it's finished (I don't embarass eas 27 Aug 2013 | 07:05 am

CyberPope wrote: until %EndScript = #true halt ; End script when Button "Halt Script" Pressed You can change this til until #menubutton = closed if you click the red x #menubutton becomes closed. ...

Mainboard (English) • Re: I'll share this when it's finished (I don't embarass eas 27 Aug 2013 | 06:45 am

until %EndScript = #true halt ; End script when Button "Halt Script" Pressed You can change this til until #menubutton = closed if you click the red x #menubutton becomes closed. no need to waste a...

Off Topic • Re: 1st! 25 Aug 2013 | 10:04 pm

Gratz! Very cool! You are officially ready for the zombie apocolypse Statistics: Posted by CyberPope — Sun Aug 25, 2013 10:04 am

Off Topic • 1st! 25 Aug 2013 | 09:34 pm

ximan wrote: Quote: This weekend will be the swiss championships (Archery) Good luck, Orngrimm! /ot The best wishes of ximan seem to have helped a lot! Almost perfect victory: - 2nd in qualificat...

Mainboard (English) • Re: Unloading pack llamas into bank 25 Aug 2013 | 09:33 pm

Line 4 there is a space between your % and variable name. Line 9 Is %pet is never set to anything... should that be %packie ? Statistics: Posted by CyberPope — Sun Aug 25, 2013 9:33 am

Mainboard (English) • Re: Unloading pack llamas into bank 25 Aug 2013 | 08:41 pm

Here a few simple line of code that will move item from pack to secure. It might not be as fast as Orngrimm build, but it will get you started. Also, look around other ppl work and see how the move i...

Mainboard (English) • Re: #Property seems to have problems with long properties 24 Aug 2013 | 11:13 pm

messej wrote: The shard I play on has some custom artifacts with a LOT of properties. After calling event Property the #Property variable appears truncated (as if a maximum length is being imposed). ...

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