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Hello world! 26 Jul 2013 | 08:36 pm

Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

This is a test 19 Apr 2012 | 03:47 am

Testing web crawler.

Dissertation Week Roundup – Semester 2 Week 5. 06/03/12-> 14/03/12 14 Mar 2012 | 11:28 pm

Optimisation implemented. Efficiency improves, but surprisingly inaccurate… O(a((N/a)^2) Overhaul of XMLModelFile.xml, including layers, functions, agent names & variables Global variables (delta T,...

Dissertation Week Roundup – Semester 2 Week 4. 20/02/27-> 06/03/12 7 Mar 2012 | 09:08 am

Revelation! Reduce size of timesteps, then stack them such that we only recalculate positions for N/x particles per iteration, with x the number of stacks. Vastly improve framerate for sacrificing acc...

Dissertation Week Roundup – Semester 2 Week 3. 20/02/12 -> 27/02/12 29 Feb 2012 | 03:05 pm

First half of week preparing for talk/meeting on Thursday Thursday – Flame meeting! All day Friday -> Monday – Mostly refactoring of script generator We now define a Simulation comprised of many pa...

Dissertation Week Roundup – Semester 2 Week 2. 13/02/12 -> 20/02/12 21 Feb 2012 | 11:47 am

CUDA and FLAMEGPU installed Getting used to Visual Studio and working with FLAMEGPU Simple Particle XML description implemented O(N^2) Gravity resolution working! Simple Python program to generate...

Dissertation Week roundup – Week 1 Sem 2 – 05/02/12 -> 12/02/12 14 Feb 2012 | 03:29 am

Feedback received. Report returned Edits to report as a result of feedback: Necessary Requirements of software packages – FLAME, FLAMEGPU, SWARM, GADGET. Implications of using FLAMEGPU on the poste...

Dissertation Week roundup 18/10/11 – 25/10/11 26 Oct 2011 | 10:16 am

Week Tuesday 18/10/11 – Tuesday 25/10/11 ‘Galaxy Formation’ book from the library; read through all relevant sections read several more papers: ‘A lagrangian for the LCDM’, ‘semi-analytical models o...

Dissertation Week roundup 11/10/11 – 18/10/11 18 Oct 2011 | 09:07 pm

Week Tuesday 11/10/11 – Tuesday 18/10/11 Made this page on the blog! Consolidated all resources – articles, pdfs, links & docs to dropbox folder Friday – FLAME Workshop: 9:30am -> 5pm Explanations...

Asymmetry and stateful content with regards to balance, game-instances and playing to win. 30 Jul 2011 | 09:43 am

Recently, Heroes of Newerth went Free To Play, adopting the League of Legends inspired payment model. I wrote this post today to outline why it causes irreperable balance issues and why, in effect, I’...

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