Federicoscarbini - federicoscarbini.com - Federico Scarbini Online Portfolio

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Dancer 1 Aug 2012 | 04:51 am

Tutorial commissioned by 3DArtist Magazine. You can read the tutorial in the Issue #44 of the 3DArtist Magazine. The purpose of the image is to capture the motion and the anatomy of a dancer while j...

Sculpting the Digital Maquette 22 May 2012 | 11:11 am

Video tutorial done for Digital Tutors’ Creative Development Series focused on sculpting a digital maquette. Here you have what will be covered in the tutorial: “We are going to use Zbrush to create...

Goblin King 22 Apr 2011 | 02:27 am

Game character did during the course at CGSociety held by Katon Callaway (God of war III) on creating high-end fantasy game characters. 10800 tris, 2x 2048 maps diffuse, spec, gloss, normal. Based on...

The Phoenix 3 Mar 2011 | 07:05 am

Software used: Zbrush Sculpt commissioned for an article on sculpting a Phoenix and focusing on the sculpting of fiery feathers. The article has been published in the 3D Artist Magazine, issue#26 Ma...

Arcimboldo – Autunno 19 Feb 2011 | 02:48 am

Watch it in HD! Project done in collaboration with Drawlight Studio for a 3D Stereoscopic presentation. I was in charge to recreate the 3d model of the famous painting “Autumn” by Arcimboldo; textur...

Horse Study 21 Oct 2010 | 04:34 am

Horse anatomy study, it’s part of a bigger personal project I’m working on. Software used: Maya, Zbrush, Mental Ray.

Eddy Raja – Naughty Dog Skilltest 20 Oct 2010 | 11:53 pm

Skilltest done for a character artist position at Naughty Dog. It’s a personal interpretation of their character Eddy Raja from Uncharted. I followed their spec about polycount and the end bust is aro...

Sewer Dwelling Monster 14 Sep 2010 | 01:14 am

Illustration done for an article on creature design and development for the November 2010 Issue #63 of the 3D Creative Magazine. I was aked to design from scratch a monster given an habitat, the sewe...

Elisabeth of Bavaria, Princess “Sissi” 12 Jul 2010 | 05:37 am

Model done for a private client for rapid prototyping; the final model will be 30cm tall. The project was very interesting since I had to reconstruct the princess’ bust with very few references colle...

Dark Matter Crusader 29 May 2010 | 01:53 am

Software used: Zbrush, 3dsMax, Photoshop, Vray

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