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Mouse-controlled Object Rotation 4 22 Aug 2013 | 08:34 am

← Older revision Revision as of 03:34, 22 August 2013 Line 39: Line 39: if ( Input3D.mouseDown ) if ( Input3D.mouseDown ) { { − _cube. world .appendRotation( -Input3D.mouseXSpeed,...

Custom Mouse Collision 1 Aug 2013 | 05:11 am

← Older revision Revision as of 00:11, 1 August 2013 Line 52: Line 52: if ( mouse.test( Input3D.mouseX, Input3D.mouseY ) ) if ( mouse.test( Input3D.mouseX, Input3D.mouseY ) ) { { −...

Test37 - Debug Primitives 23 Jul 2013 | 02:14 am

Created page with "<analytics uacct="UA-7662239-2" ></analytics> <flash>file=http://wiki.flare3d.com/demos/Test37/flare3d.swf|width=800|height=450|quality=best|wmode=direct</flash> <syntaxhighl..." N...

Code Examples 23 Jul 2013 | 02:13 am

← Older revision Revision as of 21:13, 22 July 2013 Line 69: Line 69: *[[Test36 - CubeMap Lighting]]: A super fast approach for static lighting. *[[Test36 - CubeMap Lighting]]: A supe...

Test36 - CubeMap Lighting 23 Jul 2013 | 02:01 am

← Older revision Revision as of 21:01, 22 July 2013 Line 1: Line 1: <analytics uacct="UA-7662239-2" ></analytics> <analytics uacct="UA-7662239-2" ></analytics> − <flash>file=http://wiki.f...

Test36 - CubeMap Lighting 23 Jul 2013 | 01:42 am

Created page with "<analytics uacct="UA-7662239-2" ></analytics> <flash>file=http://wiki.flare3d.com/demos/Test35/flare3d.swf|width=800|height=450|quality=best|wmode=direct</flash> <syntaxhighl..." N...

Code Examples 23 Jul 2013 | 01:41 am

← Older revision Revision as of 20:41, 22 July 2013 Line 67: Line 67: *[[Test35 - Alpha Sorting]]: Sorted Elements with Alpha (the elements are sorted by layer) *[[Test35 - Alpha Sort...

Camera Controller 19 Jul 2013 | 04:42 pm

← Older revision Revision as of 11:42, 19 July 2013 Line 84: Line 84: // moves the look at point to the target point with some easing. // moves the look at point to the target point with so...

Code Utilities 25 May 2013 | 04:05 am

← Older revision Revision as of 23:05, 24 May 2013 Line 4: Line 4: *[[AnaglyphScene3D]] - This example shows how to create an stereoscopic / anaglyph render extending the basic functionality of th...

Vertex Colors 25 May 2013 | 04:05 am

← Older revision Revision as of 23:05, 24 May 2013 (3 intermediate revisions by one user not shown) Line 1: Line 1: − This example shows how to create a vertex color shader using FLSL . + This...

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