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Breaking Games, Part 2: Cheesing 14 May 2013 | 08:45 pm

Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.

Game Narrative Review: World of Goo 9 May 2013 | 08:45 pm

In this detailed analysis, Guildhall at SMU's Brian Frantz takes a close look at the subversive narrative sprinkled throughout 2D Boy's indie hit World of Goo.

Guerilla Tea and ENABLE Scotland Team Up for Game Development Workshops 7 May 2013 | 07:15 pm

Dundee-based developer Charlie Czerkawski looks back on his experience working with ENABLE Scotland for a series of game development workshops aimed at students with learning disabilities.

Educated Play: Refraction 2 May 2013 | 08:05 pm

Originally published in Game Developer magazine, this interview with developer Yun-En Lu explores the philosophy behind the unique fraction-teaching puzzler Refraction.

Game Design Challenge - Call of Duty: Ghosts 1 May 2013 | 08:30 pm

Despite its title, the next entry in Activision's wildly popular Call of Duty series will likely feature little in the way of paranormal activity. Can you design a compelling game featuring ghosts?

Results from Game Design Challenge: No Jumping! 30 Apr 2013 | 06:30 pm

How would you design a platformer in which the main character is unable to jump? Game Career Guide's readers tackled this difficult proposition in our latest Game Design Challenge.

Excerpt: How to Become a Video Game Artist 25 Apr 2013 | 08:05 pm

In this excerpt from How to Become a Video Game Artist, Sam R. Kennedy outlines industry basics and gives tips for newcomers wishing to work in the field of the visual arts.

Educated Play: Souvenir 23 Apr 2013 | 08:50 pm

Game Developer magazine's Patrick Miller talks to the team behind Souvenir, an M.C. Escher-inspired narrative game produced as part of a thesis project for a Design and Technology MFA at Parsons.

Breaking Games, Part 1: Off the Map 18 Apr 2013 | 08:55 pm

Love game-breaking glitches? Interested in a career in QA? Utrecht School of the Arts student Joram Wolters tells you how to mangle your favorite games for fun and profit.

Postmortem: Untold Entertainment's New School Blues 16 Apr 2013 | 12:10 am

In this illuminating postmortem feature, producer Mike Doucet outlines the challenges a team of recent graduates faced while creating the multiplatform adventure game New School Blues.

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