Gamedesignreviews - gamedesignreviews.com - Game Design Reviews

Latest News:

Occulus Rift Impressions 27 Aug 2013 | 01:22 am

Recently at GamesCom I was able to try the VR headset Occulus Rift for the first time. I was lucky enough to try the new HD Prototype. From what I understand, this is very close to the final product t...

Why is Euro Trucking Simulator so Good? 26 Aug 2013 | 03:21 am

Simulation games were big in the 80ies and early 90ies. They went away together with adventure games and real-time strategy games. But now they seem to be on the rise again. The first mainstream gamin...

XCOM Classic Ironman 25 Aug 2013 | 05:20 am

I recently got into XCOM. I saw Day9 playing it and it made me catch the XCOM virus again. It was a good thing too. The game came out around when my dad passed away. I bought it when it on release, pl...

Trauma Making of 24 Aug 2013 | 04:28 am

A really short post today. I wanted to share with you a GDCE talk I gave a year ago about how I made my game TRAUMA. It has been just released on GDC Vault for free! Click here to watch the video. I...

The Polarization of Pacific Rim 22 Aug 2013 | 09:07 pm

There is something interesting about Pacific Rim. It has spawned a lot of very divergent reactions among critics. Take this merciless takedown by The Jeff and Casey Show for example: And then compare...

Re-discovering Muramasa 30 Jun 2013 | 11:08 pm

The recent re-release of the Wii game Muramasa on the Vita is a good opportunity to re-discover this hidden gem. I bought the game back when it came out on the Wii. After a cursory glance, it has bee...

UFO Postmortem Observations 7 May 2013 | 09:22 pm

I wrote yesterday about some of my observations on the Myst Classic Game Postmortem. I wanted to follow-up today with the UFO Classic Game Postmortem. Full disclosure: I never actually played that mu...

Myst Postmortem Observations 6 May 2013 | 07:32 pm

One of my favorite GDC sessions are the Classic Game Postmortems. These are presentations where the creators of famous old-schools games tell the story of how those games were created. The postmortems...

Developing TRAUMA for iOS 25 Apr 2013 | 01:24 am

TL;DR The most challenging parts of developing TRAUMA for iOS was fast blur with a big radius and realtime video into texture streaming with synchronized audio. A sample of the sourcecode of TRAUMA i...

TRAUMA iOS Released! 23 Mar 2013 | 09:33 pm

I am proud to announce that my game TRAUMA has been just released on the App Store. It is available here for $2.99. It is a universal App so it plays on both, the iPad and the iPhone. Get TRAUMA iOS h...

Related Keywords:

trauma, mass effect interface, barroth strategy, okami reading sounds, monster hunter podcast, second earth movie, ninja gaiden how to grab money, little big planet type of design work, monster hunter beroth, survival game like fallout 3

Recently parsed news:

Recent searches: