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C++ Optimization week! 27 Aug 2013 | 05:12 pm

Hi guys! So after a while of programming, I realised that my code is becomming more messy and with slower compilation time. So I ask you, what things do you commonly optimize, tricks n. stuff...

Mashing together OpenGL 2.1 and SDL 2.0 27 Aug 2013 | 04:22 pm

Hi! As SDL 2.0 just came out, I was trying to create some code which would enable a modern OpenGL context along SDL. However I can get only the background color (glClearColor) to work. Interesting...

POM(Parallax Occulsion Mapping) Bug... 27 Aug 2013 | 02:29 pm

http://tvpot.daum.net/v/v6016NrN1NvlyqxpBavpaTr Please click link... Is normal ? I don't know what's wrong. TM ? Camera Pos ? This original source is MS SDK. 100% shader source...

Display/Render with give physical unit 27 Aug 2013 | 02:28 pm

Hi, I'm new on Direct3D using DirectX 9. I have following problem: I want to display a carstesian coordinate system with x-y-z. When I'm looking in x-Direction orthogonal on the y-z plane, I want t...

user input key store in array 27 Aug 2013 | 01:36 pm

Hi any ideas on how to catch only one input keyboard key and store in a char array? If I try like below I get multiple, for ex. if L is pressed, L keys. Thanks -------- if (hasDownFlag == 1...

NEWBIE looking for answers 27 Aug 2013 | 01:28 pm

Hi everyone Yes i know many questions and us Newbies tend to try take on to much and fail and then tend to scare ourselves away, but i am looking for specific answers Lets see i have the fol...

How Useful is SVG? 27 Aug 2013 | 12:54 pm

By the looks of it, SVG seems like the 2D doppleganger of COLLADA: -They both have XML-based DOMs -They're both quite complex interim formats -Both seem to be open formats aimed for wider support a...

Deferred Shading Decals on Animated Characters 27 Aug 2013 | 09:46 am

I was doing some reading on deferred shading decals and how you basically use projective texturing similarly to shining a flashlight on an object or shadowmapping. However, if I have an animated c...

How to access variables from weak_ptr? 27 Aug 2013 | 09:13 am

Hey, I've created a list of weak_ptr's for game objects, and i want to access their fields, but they say that they are innaccessible. Why is this?

Controllers 27 Aug 2013 | 08:23 am

I have a spaceship, and I want to make it possible to control it using different mechanisms.  Like Keyboard, mouse, joystick. I want to do something like this: spaceship.setController(new KeyB...

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