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Great free graphics programming books! 11 Dec 2009 | 01:25 am

Here is a list of good books that all graphics programmer’s should read. They are a little dated now, but FREE! Feel free to mention in the comments if you know other free books online.

Texture Atlas 9 Dec 2009 | 12:07 am

Texture atlas [1][2] is a technique to group smaller textures into a larger texture. This decreases the number of state switches [3] a renderer needs to do and therefore often increases performance. T...

VPOS 8 Dec 2009 | 04:35 am

Starting with DirectX Pixel Shader Model 3.0 there exist an input type called VPOS. It’s the current pixels position on the screen and it’s automatically generated. This can be useful when sampling fr...

Position Reconstruction 7 Dec 2009 | 08:34 pm

There are many occasions when the fragment position in world space needs to be reconstructed from a texture holding the scene depth (depth texture). One example of use is in deferred rendering when tr...

Welcome to Game Rendering! 24 Sep 2008 | 12:03 pm

While developing games I’ve been collecting lots of links to useful pages and as they increased in amount I needed some way to organize them. I realized that they might be useful for others too so I d...

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