Gangles - gangles.ca - The Quixotic Engineer

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Twine Troubles 30 May 2013 | 10:06 pm

The interactive fiction platform Twine has been around for many years, but recently it’s been at the centre of the DIY game creating movement. Rise of the Videogame Zinesters heralds it as an accessib...

Mark of the Dishonored 6 Nov 2012 | 12:21 am

I’ve been feeling rather stealthy lately, playing through Dishonored and Mark of the Ninja over the last few weeks. Playing them back-to-back has contrasted them rather sharply in my mind, though neit...

The Perpetual Testing Initiative 14 May 2012 | 11:18 am

This week saw the release of Valve’s new beginner-friendly level editor for Portal 2, dubbed the “Perpetual Testing Initiative”. Many have praised this new software for its accessibility, and have adv...

Moving Pixels Podcast 15 Feb 2012 | 04:40 am

A few weeks ago, the gents from the Moving Pixels podcast invited me to join them in conversation about League of Legends. League is an extremely popular free-to-play game in the style of Defense of t...

Mechanical Drama in Jamestown 1 Aug 2011 | 02:36 pm

While I’m not typically a shmup player, lately I’ve been enjoying a great indie shooter called Jamestown. It piqued my interest with its colonial Martian setting and beautiful pixel art. However, the ...

The Principles of Programming in SpaceChem 20 Jun 2011 | 03:15 pm

SpaceChem is a remarkable puzzle game about fake chemistry. The game challenges you to build a factory in order to transmute the given input molecules into the given output molecules. While chemistry ...

Starhawk Announcement 16 May 2011 | 07:10 am

If you follow me on Twitter or elsewhere, you may be aware that I moved from my native Montreal to Austin, Texas last year to work for a new studio called LightBox Interactive. We’ve been requisitely ...

The Squirrel Keys 26 Apr 2011 | 11:54 am

I’m still not quite sure what to make of Deadly Premonition. Everything you’ve heard about it is true: it has atrocious combat, compelling mystery, laughable graphics, memorable characters, inappropri...

Combat Flow in Steel 28 Feb 2011 | 09:17 am

Few online multiplayer games have become as habitual for me as Team Fortress 2. I’ve returned to it every few months since its release back in 2007, usually to plumb the strategic depths of a handful ...

Pax Britannica Update 17 Dec 2010 | 06:43 pm

Only ten months after promising that they were “coming soon”, the gentlemen of No Fun Games (Henk, Renaud and myself) have finally finished porting our one-button real-time strategy game Pax Britannic...

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