Gritengine - gritengine.com - Grit: An open source open world streaming game engine

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Grit news and personal update 2 Apr 2012 | 04:09 am

It’s been a while since our last update, and accordingly there has been a fair bit of news! NTA has implemented a first pass of getting audio support into the engine — this is using OpenAL, it works ...

Grit news and personal update 2 Apr 2012 | 12:09 am

It’s been a while since our last update, and accordingly there has been a fair bit of news! NTA has implemented a first pass of getting audio support into the engine — this is using OpenAL, it works i...

Update on progress since March 6 Aug 2011 | 04:15 am

Oops, we forgot to keep you up to date about what is going on. There hasn’t been any really major new features added but there has been a lot of work on small features, and a lot of churn in the sourc...

Update on progress since March 6 Aug 2011 | 12:15 am

Oops, we forgot to keep you up to date about what is going on. There hasn’t been any really major new features added but there has been a lot of work on small features, and a lot of churn in the sourc...

1500 SVN revisions 16 Mar 2011 | 07:10 am

We recently reached an arbitrary, and meaningless, but strangely satisfying milestone. Of course the previous svn repository (before the move to sourceforge) also had a lot of revisions that we lost. ...

1500 SVN revisions 16 Mar 2011 | 03:10 am

We recently reached an arbitrary, and meaningless, but strangely satisfying milestone. Of course the previous svn repository (before the move to sourceforge) also had a lot of revisions that we lost. ...

Finally we have deferred lighting! 6 Feb 2011 | 04:05 pm

After a large amount of effort restructuring the engine into a deferred shading pipeline, it has finally been possible to implement point lights and spotlights through a deferred lighting pass. There ...

Finally we have deferred lighting! 6 Feb 2011 | 11:05 am

After a large amount of effort restructuring the engine into a deferred shading pipeline, it has finally been possible to implement point lights and spotlights through a deferred lighting pass. There ...

Quick Start Game Engine Exporter Tutorials Up 9 Jul 2010 | 10:24 am

First a note to Blender Artists: We’d like to begin preliminary support for Blender and get some Blender Artists around, what do you think? Let us know at the forum. There are two new tutorials up ar...

Quick Start Game Engine Exporter Tutorials Up 9 Jul 2010 | 06:24 am

First a note to Blender Artists: We’d like to begin preliminary support for Blender and get some Blender Artists around, what do you think? Let us know at the forum. There are two new tutorials up aro...

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