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Gamification in 2012: Trends in Consumer and Enterprise Markets 16 Jun 2012 | 04:25 am

This session will highlight some of the latest analysis and metric data from M2 Research. Gamification continues to gain momentum as platform vendors expand their offering and the applications continu...

Gamification in 2012: Trends in Consumer and Enterprise Markets 16 Jun 2012 | 01:25 am

This session will highlight some of the latest analysis and metric data from M2 Research. Gamification continues to gain momentum as platform vendors expand their offering and the applications continu...

Gamification: What’s Next 8 Jun 2012 | 12:23 am

Gamification is clearly developing into a substantial industry in its own right. From almost no activity in 2009, today’s community numbers in the thousands, with hundreds of millions in revenue and i...

Gamifying Media: How Entertainment Brands are Redefining User Engagement 8 Jun 2012 | 12:13 am

How has the entertainment and media business evolved over recent years to embrace the seismic shocks coming from social media and mobile devices?  Forget what you learned a year ago, because the world...

Gamification: What’s Next 7 Jun 2012 | 09:23 pm

Gamification is clearly developing into a substantial industry in its own right. From almost no activity in 2009, today’s community numbers in the thousands, with hundreds of millions in revenue and i...

Gamifying Media: How Entertainment Brands are Redefining User Engagement 7 Jun 2012 | 09:13 pm

How has the entertainment and media business evolved over recent years to embrace the seismic shocks coming from social media and mobile devices?  Forget what you learned a year ago, because the world...

Panel – The Enterprise Gets Gamified: Lessons from the Front Line 7 Jun 2012 | 02:10 am

As Gen-Y’ers and older people in organizations show dwindling rates of productivity and collaboration, forward thinking companies are turning to gamification as a solution. Many people are resistant t...

Direct to Fan Engagement 7 Jun 2012 | 01:29 am

Do you ever wonder how it is that huge musicians are able to connect with their fans despite their huge numbers? The truth is they often don’t, leaving that task to be delegated among an army of socia...

Games That Change the Nature of Work: Lessons in Making and Implementing Productivity Games in the Enterprise 7 Jun 2012 | 01:03 am

There’s a lot of good psychology, some from Byron’s lab at Stanford University, behind the thesis that engaging games will change the nature of work.  Beyond the lab, however, building and implementin...

Gaming With the Crowd 6 Jun 2012 | 11:21 pm

Crowdsourcing is not a new method by any measure but what is often unrealized about this method is it’s genesis…gamification. Crowdsourcing was born from gamification and has continued the legacy with...

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