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Project Management for Solo Development 7 Aug 2013 | 02:24 pm

Question: Hello there! What sort of project management/planning strategy/mentality would you recommend for a solo game dev? I’m currently a lead professionally but working solo feels daunting. My back...

“Is making videogames hard? Is it expensive?” 15 Jul 2013 | 03:02 pm

For this month’s video I decided to address two common questions that lead people to sites like mine: is making videogames hard? And is it expensive? As always, my focus here is on solo and small tea...

Open Response to a Question About Female Armor 11 Jul 2013 | 02:09 pm

In a recent online discussion, the thread began with a user appreciating that Skyrim‘s female armor isn’t needlessly revealing or hypersexualized. Another added that Dark Souls is also good about this...

Intellectual Property and Hobby Game Development 9 Jul 2013 | 08:06 am

Combined with the e-mail question below, this post is particularly relevant in light of a recent news posting making the rounds, Treehouse Targets Indie Studio with Threat of Patent Infringement Lawsu...

A Little Planning Can Go a Long Way 8 Jul 2013 | 06:10 pm

This post is available in audio form. Music by BoxCat Games, via Creative Commons Attribution 3.0 Transcript: If you keep up with material on this blog, you know that I’m often a proponent of do, d...

You Made Some Games. Now What? 30 Jun 2013 | 07:23 pm

For developers that have already completed some videogame projects – perhaps even earning some awards, positive player response, or commercial success – what’s next? In videogame development there’s ...

Arcade-Style Game Design / Pinball Presentation 24 Jun 2013 | 06:38 pm

I’ve written entries before about pinball’s relation to coin-op videogames, however – especially in the case of my master’s thesis – they’ve been lengthy and required some nontrivial effort or a prior...

Universal Test for Picking a Platform 21 Jun 2013 | 02:58 pm

A question that frequently comes up among people just getting into game development: which programming language, engine, tools, or libraries should I use? There’s actually a fairly simple trick to fig...

Multiclass for Videogame Making 16 Jun 2013 | 01:02 pm

I’ve prepared another video entry, this time sharing various ways of thinking about the development of your skills in multiple domains. The core ideas covered include: There’s no fixed allocation of...

Time Management is Not About Time 1 Jun 2013 | 09:53 am

Today’s entry is in video form, an open response to reoccurring questions via Twitter about finding or making the time to learn the tools, practice the techniques, and make consistent progress on vide...

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