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Old promo video resurfaces: Prototypes & Alphas Mashup 8 May 2013 | 08:33 pm

So, a fairly long while back (almost a year? oh my god I'm so sorry!) we asked the jmonkeys for video clips of their prototypes an alphas, and as always, our fine community didn't disappoint. However,...

The HeroDex GUI – jME3 User Interfaces 28 Apr 2013 | 02:12 am

The HeroDex GUI – jME3 User Interfaces Nifty is no longer the only choice for creating a GUI within jMonkeyEngine 3, however it is the oldest and the most fully featured GUI library. The three main ch...

Eric Potter @iwgeric joins the core team 10 Apr 2013 | 04:24 pm

We're closing in on almost 2 years since we last admitted a developer into the core team. There were some pretty simple reasons for it. Firstly, the team has been working really well as it stands. Sec...

4Realms proudly presents CHAOS 2 Apr 2013 | 11:24 pm

Hello Monkeys, I would like to present our project called CHAOS, which is built using this awesome engine: jME3. First of all, I wish to thank both the jMonkey community and the jMonkey core team for ...

Call for improvements in Java for games 9 Mar 2013 | 12:08 pm

As many of you have proven together with us, Java is great for game development. But a great thing can always be better, and recently a crack team of Java-for-games advocates got together and discusse...

Interview with PerBlue, developers of Boardtastic 8 Mar 2013 | 12:53 pm

About a week ago some fella on the forum, all cool like, dropped us a quick little note about this game called Boardtastic 2. It just so happens it’s powered by jME3 and runs on Android, and it’s got ...

Introducing Shader Nodes 27 Feb 2013 | 01:30 am

This concept is called Shader Nodes and I recently took the shot to implement it. Today I’m fairly happy with what is done and I just made the commits of the whole system into the repo. So….what on ea...

Better physics debug view 6 Feb 2013 | 12:30 am

The physics debug view was not very good and it also messed up some dependency trees in the bullet implementation. It was introducing Spatials to the base physics objects which should not really need ...

jME3 and Just Tactics – the Online War Game 5 Feb 2013 | 10:48 am

The Game We grew up playing tabletop strategy and role-playing games. Battletech and Warhammer 40k were some of our favorites. But, for all the potential of those games, they got bogged down in argume...

New SDK Video Tutorial Series 4 Feb 2013 | 09:49 am

Based on the “Quixote” example I did for testing AppStates in the SDK I started doing a new series of jME SDK and Engine video tutorials, based on actual use cases that I take as an opportunity to sho...

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