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Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for Emscripten 25 Jul 2013 | 05:45 am

In the last two posts in this series, we added support for loading a PNG file into OpenGL as a texture, and then we displayed that texture on the screen: Loading a PNG into Memory and Displaying It a...

Android 4.3 Jelly Bean Introduces Support for OpenGL ES 3.0 24 Jul 2013 | 10:52 pm

From the Android Developers Website: OpenGL ES 3.0 for High-Performance Graphics Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-perfor...

Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for iOS 24 Jul 2013 | 09:12 pm

In the previous post, we looked at loading in texture data from a PNG file and uploading it to an OpenGL texture, and then displaying that on the screen in Android. To do that, we used libpng and load...

Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2, Using (Almost) the Same Code on iOS, Android, and Emscripten 23 Jul 2013 | 11:41 pm

In the last post in this series, we setup a system to render OpenGL to Android, iOS and the web via WebGL and emscripten. In this post, we’ll expand on that work and add support for PNG loading, shade...

Calling OpenGL from C on the Web by Using Emscripten, Sharing Common Code with Android and iOS 15 Jul 2013 | 07:05 am

In the last two posts, we started building up a simple system to reuse a common set of C code in Android and iOS: OpenGL from C on Android by using the NDK Calling OpenGL from C on iOS, Sharing Comm...

Calling OpenGL from C on iOS, Sharing Common Code with Android 14 Jul 2013 | 05:21 am

In the last post, we covered how to call OpenGL from C on Android by using the NDK; in this post, we’ll call into the same common code from an Objective-C codebase which will run on an iOS device. Pr...

Calling OpenGL from Android Using the NDK 13 Jul 2013 | 06:32 am

For this first post in the Developing a Simple Game of Air Hockey Using C++ and OpenGL ES 2 for Android, iOS, and the Web series, we’ll create a simple Android program that initializes OpenGL, then re...

OpenGL Roundup, June 24, 2013 24 Jun 2013 | 10:30 pm

Here are some interesting links I’ve come across recently: Cross-platform LIBGDX ROBOVM BACKEND Watch how Valve and Nvidia ported Source to Linux (and GL!) Giveaways Free Book! (Programming 3D Ap...

OpenGL ES 2 for Android, Printed in Full Color 22 Jun 2013 | 10:44 pm

OpenGL ES 2 for Android is now in full color print! Have you ever wanted to learn more about OpenGL and graphics programming? With OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn about mod...

Important News for RSS Readers: Your Subscription May End! 21 Jun 2013 | 07:44 pm

Google Reader is shutting down on July 1st. If you use Google Reader and have not yet migrated to another provider, then you will no longer be subscribed to this site and will no longer receive update...

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