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Save point set to file support in MNGeoRecon 21 Aug 2011 | 01:45 am

As requested by reader Jin, I added a small but probably useful feature to MNGeoRecon. From version 1.2 on it is possible to save the selected point set X^(k), i.e. the projected point set, to an .obj...

MNRT 1.00 Source Code and Documentation 6 Dec 2010 | 07:42 am

Finally I can provide a link where you can download the source code for the initial release of MNRT (version 1.00). At first, I tried to place the code on Google Code, as I read a lot of its simplicit...

MNRT (Version 1.00) 8 Nov 2010 | 02:40 am

Finally, with this post I want to release the application I developed during the creation of my Diplomarbeit (German master thesis equivalent): GPU-basierte globale Beleuchtung mit CUDA in Echtzeit ...

Illumination cuts and results 25 Aug 2010 | 07:35 am

In the meantime I was able to add the last final gathering acceleration technique of Wang et al. to my implementation. It is called illumination cuts and computes a cut through the kd-tree of the give...

Caustics Photon Map 6 Jul 2010 | 01:06 am

While working on my thesis I added the treatment of caustics to my CUDA-application. A caustic results from light that undergoes specular reflexion/transmission at a curved surface. Scattered light ra...

Geometry reconstruction using a projection operator 25 May 2010 | 04:59 am

About a year ago I participated in a seminar about computer graphics. From now on you can download my results, check the links below. I worked on the topic described in Parameterization-free Projecti...

Adaptive selection of final gather sample points 3 May 2010 | 02:59 am

The latest version of my application MNRT supports adaptive selection of sample points for irradiance calculation using final gathering. The used method is that of Wang et al. and is implemented entir...

Photon mapping – first steps 13 Apr 2010 | 07:48 am

Recently I started integrating GPU based photon mapping into my application. I managed to implement the basics directly on the GPU: kd-tree implementation for point-storage (photons) Photon map cons...

Texture Mapping and CUDA 7 Apr 2010 | 02:42 am

To get more realistic pictures I added texture mapping to my application MNRT. My motivation was the Sponza scene from Marko Dabrovic, which I encountered while preparing my photon mapping implementat...

kd-tree construction using CUDA 28 Mar 2010 | 08:42 am

Some weeks ago I noted that I was going to work on an implementation for kd-trees as an acceleration structure (ray tracing, photon mapping) for my application I’m writing for my “Diplomarbeit”. This ...

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kd & mathias, assimp load lock, assimp loadlock, cuda vielfach speedup, wasd to int, using doxygen and mercurial, using doxygen with mercurial, .cu file kernel wrapper, cuda tex2d, tree in cuda

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