Mimeoverse - mimeoverse.com - Mimeo in the Tumbleverse

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Less than 72 hours left to get in on Retro Game Crunch, six... 10 Dec 2012 | 03:13 am

Less than 72 hours left to get in on Retro Game Crunch, six games in six months—plus five bonus games! (For you development types, don’t miss the Retro Game Crunch Primers.)

Horror Vacui 2 is coming soon to the iPhone, iPod touch, iPad... 16 Nov 2010 | 02:01 am

Horror Vacui 2 is coming soon to the iPhone, iPod touch, iPad and Mac. It’s the first game to use the framework I designed for Mimeo and the Kleptopus King. There’s even a Mimeoverse audio Easter Egg ...

While I removed the target launch date from the project description back in April or May I... 27 Oct 2010 | 04:10 am

While I removed the target launch date from the project description back in April or May I don’t think I’ve explicitly addressed it on the blog. This question comes up a lot on Twitter and when showin...

Still quiet, putting the new iOS/OSX game engine through its... 3 Sep 2010 | 11:14 am

Still quiet, putting the new iOS/OSX game engine through its paces by revisiting Horror Vacui before returning to work on the Mimeoverse.

"Mimeo in the Tumbleverse has been quiet lately. This is why." 4 Aug 2010 | 06:37 am

“Mimeo in the Tumbleverse has been quiet lately. This is why.” - SI2d Running on iOS and OS X

Just a quick note to point out that I’ve added a FlashNSF player to the sidebar of the site.... 12 Jul 2010 | 11:16 am

Just a quick note to point out that I’ve added a FlashNSF player to the sidebar of the site. Now you can listen to the 16-bit version of the themes from the game on infinite repeat. The best part is t...

Pre-crisis gameplay and level design test. Temporary tileset.... 10 Jul 2010 | 06:05 am

Pre-crisis gameplay and level design test. Temporary tileset. Block. Blocks. Blocking. Blocked. BLOCK.

This might be a long one. Mimeo is having a bit of a gameplay identity crisis. Mimeo was... 9 Jul 2010 | 06:49 am

This might be a long one. Mimeo is having a bit of a gameplay identity crisis. Mimeo was originally imagined as a Mario clone. Run, jump, bump and stomp through levels and enemies while collecting bi...

Some initial boss ideas and sketches (based loosely on the... 2 Jul 2010 | 04:07 am

Some initial boss ideas and sketches (based loosely on the Veined Octopus). Been quiet around here lately. I’ve been grappling with ways to integrate resolution switching into the level design. Or ra...

Late last week I made a good start on the programming for the... 5 Jun 2010 | 10:17 am

Late last week I made a good start on the programming for the Snowsquatch Frost Breath ability. The graphics aren’t done so no video of that yet. Earlier this week I implemented moving platforms whic...

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