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Player-Character Dynamics, Identity, and Sexuality in Video Games 13 Jul 2013 | 08:00 pm

The relationship between the creator, the product, and the audience, are all important contexts to consider during media analysis, especially with games. This is because the audience is an active part...

The challenge of the virtual value code 10 Jun 2013 | 08:11 pm

One of the benefits of being an artist is to be able to communicate your values to the audience. So let's talk about the challenge of transmitting values through games. How to make a player act accord...

The Ancient Roots of Role-Playing: Edward III’s Medieval LARP 20 Mar 2013 | 07:21 pm

Today, everyone knows someone who’s played Humans versus Zombies. You, dear reader, have probably played it yourself. But did you know that when you run around your college campus with a yellow bandan...

Dragon’s Dogma – pretend friends & real connections 19 Mar 2013 | 07:43 pm

I pause briefly at the inn to get all my equipment back but nothing slows me down after that. I skip through the scenes at the town gates, sprint along the seaside trail and into the stockade. Button ...

Dwarf Fortress as Spectator Sport 18 Mar 2013 | 06:25 pm

When the Museum of Modern Art announced it was going to be adding 14 videogames to its collection, I was startled to find Dwarf Fortress on that list.  This is not because I don’t like Dwarf Fortress,...

Esther and Stanley and Fate 18 Mar 2013 | 12:59 am

Often we talk about narrative logic when we talk about stories. Does a thing hang together, make sense? Does it have plot holes? How shall we plug them? How can we make it all correct? The metaphor su...

Looking past the structure 16 Mar 2013 | 05:19 pm

Here's a common scenario: you have to save your loved one but the game keeps asking you to enter that sewer level collect some kind of completely unnecessary item. Or maybe you want to escape your ave...

A Moment of Perfect Beauty 19 Jan 2013 | 10:00 am

A lot has been written about Adam Cadre’s seminal work of interactive fiction, Photopia (1998). A quiet, thoughtful exploration of the preciousness of human life, it remains a deeply moving example of...

Communication Impossibilities 19 Jan 2013 | 04:36 am

Communication is the weirdest thing. It just kinda works, unless it doesn’t. In practice, it works not because the connection between thought, intention, and language is perfect. It isn’t. It works be...

Would You Kindly 17 Jan 2013 | 10:00 pm

I thought his eyes were blue. But he reminded me they were the color of shit. Sitting at the corner of my bed, I watched him dress. It was December, and we had argued again. It’s an argument that I ha...

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