Obsidian - forums.obsidian.net - Project Eternity Announcements

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Update #62: Production 01 - State of the Project 21 Aug 2013 | 03:57 am

By Brandon Adler, Producer Hey, everyone. As you know, over the past six weeks we have been working on our first production milestone - the cleverly titled Production 01 milestone. Our first ta...

Update #61: In-game Art 7 Aug 2013 | 03:42 am

Update by Rob Nesler, Art Director and Brandon Adler, Producer We showed you this concept that Polina Hristova had developed, back in Update #55: And here is the in-game level--about to get vi...

Update #60: Camaraderie 24 Jul 2013 | 09:39 am

Update by Chris Avellone This week? Companions. I have been designing companions. I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one ston...

Update #59: Developer Q&A with Polina Hristova 10 Jul 2013 | 06:52 am

Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery Type Polina in her natural habitat. Hello, everyone. This week will feature an interview with Project ...

Update #58: Crafting with Tim Cain! 3 Jul 2013 | 07:50 am

Update by Tim Cain, Senior Programmer and Designer I have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game...

Update #57: Hello again for the first time... 26 Jun 2013 | 04:34 am

Update by Brandon Adler, Producer Hello, everyone. I'm Brandon Adler - Project Eternity's newest Producer and general schedule wrangler. I'm the dude that helps make sure the game's product is on ti....

Update #56: Paladins and Wild Orlans 19 Jun 2013 | 08:44 am

Update by Josh Sawyer, Project Director Today, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin.  The paladin has been a staple of fantasy ...

Update #55: Vertical Slice Update 5 Jun 2013 | 08:54 am

Update by Adam Brennecke, Executive Producer and Lead Programmer This month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of provi...

Update #54: Art Update - Work IS in Progress! 29 May 2013 | 06:41 am

Above is a UI mockup that Kaz has put over the original Kickstarter image. What do you think? I know what you are thinking. What the hell have the artists been doing?? The art in this game should be ...

Update #53: The Man Who Makes Monsters 15 May 2013 | 08:34 am

Update by Bobby Null, Designer and Beast Master Greetings, everyone! I'm on update duty this week, and while this will be relatively brief, I'll give you a little insider info I hope you find interes...

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