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3 benefits of synchronous gameplay for social games 21 Jun 2012 | 03:52 am

via youtube.com Asynchronous gameplay has been largely a winning formula in Facebook games. This has largely been due to the fleeting nature of how people use the social network: a short session here...

5 Things you did not know about social games on #GooglePlus 17 Feb 2012 | 06:55 am

Developing state-of-the-art social games is really about aspiring for incremental innovation. This entails combining conventional features across genres and platforms. Professional pride emerges from ...

Product managers are numerologists, Game designers are magicians 31 Jan 2012 | 10:00 am

In this new world of service-based, free-to-play games, the product manager may be the most important person in the company (second only to the game designer; in some cases more important.) And no, a...

See you at GDC! 12 Jan 2012 | 09:53 pm

I was invited to give a talk at the Social & Online Games summit - and happy to confirm my participation. More details later! Permalink | Leave a comment  »

Year 2011 in Facebook Games 23 Dec 2011 | 07:14 pm

While previous years in Facebook gaming have been dominated by one genre (such as farming sims) or one company (such as Zynga), 2011′s most popular games suggest a growing diversity and sophistication...

Parallel play and social presence in social games 16 Aug 2011 | 04:50 am

Towards the end of his talk, Begemann touched briefly on the development of social interaction between gamers and its future evolution. Begemann drew comparisons between asynchronous gameplay in socia...

Sure, social games are not fun if you don't actually play them, Mr. Bartle 1 Jul 2011 | 08:34 am

The way they engage their players is not through interesting gameplay, it's done through extrinsic rewards - basically bribes." These are badges, pats on the back, and so forth. As he explains; "I'm l...

The 'more social' school of social games development 26 May 2011 | 07:30 pm

In comparison with these timeless traditions, today’s social games are hardly social. First and foremost, the people we play games with are typically not our entire social graph as defined by Facebook...

My Upcoming Social Games Talks 23 May 2011 | 10:57 pm

Over the next few months, I'll be appearing in the following events: Participating in the Social Games 2015: Where to now? panel at Social Gaming Summit Berlin, May 25th Giving a talk at Casual Conn...

Hail the truism of truly social! #socialgames 12 May 2011 | 07:34 pm

CivWorld is a game-changer for Facebook because it's truly social. via pc.ign.com That sentence from the IGN writeup feels almost a parody of my earlier posts about the 'social' in social games, and...

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