Renscreations - renscreations.com - Johan Rensenbrink's Blog

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Assessment Day 27 May 2013 | 09:18 pm

Story time about my exciting experiences during the assessment day – sit back and relax. Just a quick note; no fancy details on any of the assessment tests as the Defence Force discourages this. I beg...

Showcase 23 Nov 2012 | 01:30 pm

I’ve added a showcase page to demonstrate some of my more interesting work over the years. Go check it out via the menu bar up top or simply click here.

Showcase 23 Nov 2012 | 01:30 pm

I’ve added a showcase page to demonstrate some of my more interesting work over the years. Go check it out via the menu bar up top or simply click here.

Binary Packaging Continued – Now with fancy pictures! 22 Nov 2012 | 05:54 pm

Well, they’re just command prompt pictures, but hey it’s better than nothing right? I’ve continued to develop my binary packaging system, awkwardly titled the ‘Binpressor’. It has now come fairly far ...

Binary Packaging Continued – Now with fancy pictures! 22 Nov 2012 | 05:54 pm

Well, they’re just command prompt pictures, but hey it’s better than nothing right? I’ve continued to develop my binary packaging system, awkwardly titled the ‘Binpressor’. It has now come fairly far ...

Proprietary Binary Packaging 20 Nov 2012 | 07:09 pm

With just over a week left at Uni, I’ve been finishing off items left over before I’m completely done (assuming I don’t fail of course). Meanwhile I’ve already began developing some theories based on ...

Proprietary Binary Packaging 20 Nov 2012 | 07:09 pm

With just over a week left at Uni, I’ve been finishing off items left over before I’m completely done (assuming I don’t fail of course). Meanwhile I’ve already began developing some theories based on ...

Fast Look-Up Light Shading using HLSL & Ogre 7 Nov 2012 | 10:14 am

Over the past 21 weeks at Uni I’ve been in the process of developing a completely functional 3D game, resembling a third-person, stealth-based ninja game. With three weeks of development left until th...

Fast Look-Up Light Shading using HLSL & Ogre 7 Nov 2012 | 10:14 am

Over the past 21 weeks at Uni I’ve been in the process of developing a completely functional 3D game, resembling a third-person, stealth-based ninja game. With three weeks of development left until th...

Optimisations 19 Oct 2012 | 04:27 pm

While posts with pictures are naturally more interesting, I decided to post a little experience post, since it’ll unfortunately be a while before I can show anything interesting that isn’t held under ...

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