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WebGL GPS Running Data Visualizer 30 Jul 2013 | 02:39 pm

I’ve been playing with the Nike+ API, the Nike+ Running Android app and three.js. The original idea was to create a game based on GPS coordinates. Unfortunately I ran out of time because there is so m...

Augmented Reality + 3D Made Easy: Rajawali + Vuforia Integration 10 Jun 2013 | 07:47 pm

One of the things I received a lot of questions about was about how to integrate Rajawali with Qualcomm‘s Vuforia Augmented Reality SDK. Because I was busy developing core functionality for Rajawali I...

Speaking at Google Developer Days in Ankara, Turkey 10 Jun 2013 | 05:04 pm

This Friday I’ll be giving a talk about Rajawali at the Google Developer Days conference in Ankara, Turkey. I’ll talk about the process of creating 3D content for Android using Rajawali. It won’t be a...

Ogre 3D and the Intel Perceptual Computing SDK / Creative Gesture Camera 30 Jan 2013 | 06:33 pm

2013 will be the year of the 3D sensor. I just finished working on a Kinect project for one of our clients and it has been one of the most fun (and demanding) projects I worked on in a while. I learne...

Leap Motion Demo 10 Dec 2012 | 09:01 pm

We managed to get our hands on a Leap Motion Developer Kit. If you have never heard about Leap Motion then I recommend you watch the video on their homepage. This is how they describe it themselves: T...

Unused, Unfinished WebGL Prototypes 19 Sep 2012 | 01:59 pm

It’s been quite a while since I posted anything WebGL related. That doesn’t mean I haven’t touched it during this time. I have used it a lot to do quick 3D prototyping. Three.js is the engine of choic...

Rajawali Tutorial 25: Video Material 8 Aug 2012 | 04:03 pm

Just added to Rajawali: VideoMaterial. This only work from API level 15 and upwards. Thanks to Lubomir Panak (@drakh) for this contribution. This uses the SurfaceTexture class which is included in API...

Using OpenCV 2 with Kinect SDK 1.5 1 Aug 2012 | 03:27 pm

OpenCV always makes a great combination with the Kinect SDK. I’m currently working on a project where I need to combine the two. Optical Flow and Face Recognition are just two out of many powerful fea...

Rajawali Tutorial 24: Using Geometry Data To Position And Rotate Objects 31 May 2012 | 12:49 am

This is a small example that shows how to access geometry data and how to use it to position and rotate objects. In this example I will create a sphere and use its vertices and normals. I will place ...

Rajawali Tutorial 23: Custom Vertex Shader 17 May 2012 | 02:54 am

In this tutorial we’ll take a look at how you can create a custom vertex shader. GLSL shaders are a very powerful feature of OpenGL ES 2.0. In tutorial 7 we created a custom fragment shader. This time...

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