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I can’t think of a title 27 Aug 2013 | 08:31 pm

Hello again! This post I think I’ll try to explain a bit more into detail what has been done code-wise, regarding the touch-based interface, since I probably won’t do any significant changes at this ...

Gameplay footage 27 Aug 2013 | 07:44 pm

Hi all! :) As the title of the post already suggests, it will be a quite unique one. Instead of a picture, I am starting it with a video: Since during the last week, I solely concentrated on making ...

Simon the Sorcerer Now Available for Android – Includes my Enhanced Music 27 Aug 2013 | 03:56 pm

The classic point and click adventure game Simon the Sorcerer is already available for users of iOS, however a new Android version has just appeared featuring my version of the soundtrack as part of m...

Multi rects 24 Aug 2013 | 03:43 am

In our last post we were talking about the dirty rect system. The simplest implementation uses a single rectangle; it can save us quite some unnecessary blitting already, but there is some dangers to...

Saving/loading and a little mouse 21 Aug 2013 | 03:35 pm

This screenshot not so flashy as my previous ones, and don't show you much of the actual game, but I think it  still looks pretty decent. :) After I arrived from my short vacation, my plans were prec...

Gestures! Widgets! And more! – Part 2 21 Aug 2013 | 02:49 am

Hello, fellow readers! What has been done since my last post: Like mentioned, the widgets have been adapted to listen to input from touch: right now they can listen to one finger up, one finger down ...

Back to another rotting game! 19 Aug 2013 | 07:25 pm

Last weekend, I managed to fix what I wanted to be done as soon as possible in Mortevielle: - Fix the German verbs - Reorder the English verbs, then fix them - Fix a couple of glitches in the Action m...

Moving through time 19 Aug 2013 | 06:15 am

Before I start, I know it's been a long time since my last post. Over the next couple days I'm going to write a series of posts about what I've been working on these last two weeks. So without further...

The Dreaded Rosemary Bug 15 Aug 2013 | 04:02 am

The Rosemary Bug, as we call it, is the first bug I’ve run into in ScummVM. That means – after 10 years I found a bug in an unsupported, unstable, unreleased (in builds) piece of code, which must mea...

Gestures! Widgets! And more! 13 Aug 2013 | 04:22 am

Hi everyone! I’ve been away for a couple of days and haven’t been able to write a blog post, but now I suppose is a good time. The last couple days I’ve been working on refactoring gesture-code, so t...

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