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Site Re-vamp 24 Aug 2013 | 02:20 pm

You’ve probably noticed the site is looking a little different today. I’ve been putting some work into making the site look and act nicer than it has before. For anyone viewing pages where code doesn...

Still alive! 22 Apr 2012 | 01:40 am

Hey Everyone! It’s been a long time since I’ve updated the site, the last post I made was in September last year. I’m still alive and the site is only growing in popularity, slowly but surely. Every c...

CSS for fixing older tutorials! 10 Sep 2011 | 04:18 pm

Hi Everyone, Atli has commented on a post with the following CSS which (without testing it personally), should make the older tutorials readable up until I get the time to make them fit in with the cu...

Site Information 2 Jun 2011 | 06:02 pm

After a while delayed from the site (I’m working, doing my thesis and getting ready for my wedding!), I have come along for a quick change to the site.   I have switched the theme entirely, hopefully ...

WebGl Demo/Tutorial 11 Feb 2011 | 01:19 am

Hey Everyone, In a sneak addition to the site, I have put up a demonstration of how to set up a WebGL canvas! WebGL for those that do not know, is a form of OpenGL based on the OpenGL ES 2.0 specifica...

WebGL Canvas 11 Feb 2011 | 01:16 am

WebGL is an awesome new technology seen in Firefox, Chrome and Safari, which allows OpenGL to be rendered inside of a HTML 5 canvas element. This tutorial is an example of how to set up your canvas fo...

Sorry for the delay! 10 Feb 2011 | 11:32 pm

Hey Everyone, After a long time of waiting, I have finally put up a new tutorial on OpenGL 4, this time showing how to use two VBO’s inside of our VAO to color and draw our shapes at the same time sin...

5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color 10 Feb 2011 | 11:29 pm

Because OpenGL 3.x and OpenGL 4.x deprecated and then removed virtually all of the fixed function pipeline, how do we colour our polygons these days?. This tutorial will show you how to use two Vertex...

Another Tutorial 16 Dec 2010 | 07:50 pm

Hey all, As promised, I have put up a new tutorial, this time for OpenGL 3.x and 4.x showing how to use VAO’s and VBOS (Vertex Array Objects and Vertex Buffer Objects) to render geometry to the screen...

4. OpenGL 4 Vertex Array Objects (VAO) 16 Dec 2010 | 07:41 pm

OpenGL 3.x and OpenGL 4.x deprecated virtually all client side rendering calls such as glEnable(GL_TRIANGLES) and glVertex3f, so how do we render things these days?. This tutorial will show you how to...

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opengl tutorial, webgl tutorial, swiftless, opengl rotate, opengl circle, intro opengl, physx tutorial, opengl 4 tutorial, opengl get mipmap, opengl fog

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