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Breaking Games, Part 2: Cheesing 14 May 2013 | 08:45 pm

Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.

Game Narrative Review: World of Goo 9 May 2013 | 08:45 pm

In this detailed analysis, Guildhall at SMU's Brian Frantz takes a close look at the subversive narrative sprinkled throughout 2D Boy's indie hit World of Goo.

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video game design/ development high school courses suggested? iptek.web.id 16 Jul 2012 | 08:01 pm

ive looked around for a very long time and ive found out the math and science courses i need. science is physics math ill decide next year for sure but im not sure which computer course i should take....

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