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iphonedevelopment.blogspot.com – iPhone & Mac Development

Turncoat Dev Diary: Prototyping Player Game Mechanics, Episode II 21 Aug 2013 | 11:44 pm

(This is part of a series. The first post in the series is here.) As I started working on the basics of movement, I decided that my prototyping model needed a little something extra. I want my charac...

Turncoat Dev Diary: Prototyping Player Game Mechanics, Episode I 19 Aug 2013 | 11:12 pm

(This is part of a series. The first post in the series is here.) The first game mechanic that needs to be nailed down is player movement. This is the most important mechanic to get right because it'...

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OpenGL ES Tutorial for Android – Part VI – Textures androidwizard.net 28 Jan 2011 | 10:51 pm

Loading bitmaps First step would be to get a bitmap to generate a texture from. You can get hold of a bitmap in many different ways from downloading, generating or simply just load one from the resou...

OpenGL ES Tutorial for Android – Part V – More on Meshes androidwizard.net 28 Jan 2011 | 10:15 pm

I have a feeling that some of you have tried my tutorials and then thought “This is a 3D tutorial, but why is everything in 2D?”. So in this tutorial we will make some real 3D meshes. This is also nec...

OpenGL ES Tutorial for Android – Part IV – Adding colors androidwizard.net 28 Jan 2011 | 08:23 pm

Adding color 3D models with no colors are pretty boring so let’s add some color to it. In general colors need no explanation. OpenGL ES uses a color model called RGBA ( Red, Green, Blue and Alpha ). ...

OpenGL ES Tutorial for Android – Part III – Transformations androidwizard.net 28 Jan 2011 | 08:02 pm

Coordinate System OpenGL uses a so called right-handed coordinate system. A system is called right-handed if you look from the positive end towards the origin of the axis the counter-clockwise rotati...

OpenGL ES Tutorial for Android – Part VI – Textures androidwizard.net 28 Jan 2011 | 05:51 pm

Last tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. The most common way of adding colors to your mesh is to add a texture. There is a couple of differ...

EGL & OpenGL ES Come to Windows vlad1.com 27 Jul 2010 | 09:05 am

It’s SIGGRAPH time, and this means all sorts of interesting announcements in the graphics world. One of these came today from AMD, who announced that they plan on shipping both EGL and OpenGL ES drive...

OpenGL ES development workshop at Update 2011 by Jeff LaMarche geekninjafactory.com 9 Aug 2011 | 05:45 am

Course outline Welcome (& maybe a corny joke) Introduction Very Brief History of OpenGL ES Overview of OpenGL ES Architecture OpenGL Naming Conventions & Datatypes Fixed Pipeline (GL ES 1.0) vs ...

SPB Shell 3D – Android Home Screen Replacement android-iphone.net 20 Jan 2012 | 01:37 am

SPB Shell 3D is now available for android devices running on 2.1 or greater and with OpenGL ES 2.0 compatible graphic controller.SPB Shell 3D provide you number of preconfigured home screens and widge...

advance cpp & opengl video tutorial nasservb.blogfa.com 10 Dec 2010 | 12:30 am

C_plusplus2009video http://hotfile.com/dl/68831930/d06b59e/C_plusplus2009video.part1.rar.html 100.6Mb http://hotfile.com/dl/68832044/a0a3415/C_plusplus2009video.part2.rar.html 100.6Mb http://hotf...

How to convert a chm file into a pdf file on a Mac thinkitdifferently.wordpress.com 7 Jun 2009 | 05:14 am

Recently I downloaded a lot of e-books (don’t tell anybody because I think it’s not legal) talking about Cocoa, Objective-C and OpenGL ES. There were a lot of pdf files but also some chm files. For th...

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