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Turncoat Dev Diary: Prototyping Player Game Mechanics, Episode II 21 Aug 2013 | 11:44 pm

(This is part of a series. The first post in the series is here.) As I started working on the basics of movement, I decided that my prototyping model needed a little something extra. I want my charac...

Turncoat Dev Diary: Prototyping Player Game Mechanics, Episode I 19 Aug 2013 | 11:12 pm

(This is part of a series. The first post in the series is here.) The first game mechanic that needs to be nailed down is player movement. This is the most important mechanic to get right because it'...

Turncoat Dev Diary: Table of Contents 16 Aug 2013 | 12:04 am

A few people have asked for an index to the Turncoat Dev Diary posts, so here it is. I'll try to keep this updated as I post new entries in the series. If you're new to these diaries and are not sure...

Turncoat Dev Diary: Thinking About Characters 15 Aug 2013 | 05:47 pm

(This is part of a series. The first post in the series is here.) The reason why our original Turncoat concept was going to cost so much to create is that the scope of the concept was just massive. T...

Turncoat Dev Diary: Experiments in Environment Creation 13 Aug 2013 | 02:49 am

(This is part of a series. The first post in the series is here.) Today, I'm going to talk about a little side quest I took while prototyping the game: painting and lighting one of the rooms. When I ...

Turncoat Dev Diary: Just Getting Something Running 10 Aug 2013 | 05:24 pm

(This is part of a series. The first post in the series is here.) Once I had made the list of tasks that had to be accomplished in order to get the game created, my brain started going in a lot of di...

Turncoat Dev Diary: Deciding on Tools and Frameworks 7 Aug 2013 | 07:56 pm

Once we knew our platform, it was time to start figuring out the toolset or frameworks that we were going to use to make the game. The essential decision we had to make was whether to build our games ...

Turncoat Dev Diary: Platform Decisions 5 Aug 2013 | 06:35 pm

In our earliest brainstorming for Turncoat, there wasn't really any debate about which platform we were going to target. The iPad was going to be our first priority: our reference platform, if you wil...

Turncoat Dev Diary: Finding a Smaller Game in the Backstory 2 Aug 2013 | 07:00 pm

After investing a lot of time into Turncoat, we started pre-production, with our first task being to figure out just what it was going to take to make the series of games we had envisioned. We didn't ...

Turncoat Dev Diary: Life in the Turncoat Universe 31 Jul 2013 | 08:15 pm

Since much of the Turncoat Universe's history exists to provide the backstory for a mystery, I'm hesitant to say too much very specific about it, but throughout this series of blog posts, I'll be talk...

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