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Maya rotate snap, Maya vertex snap 24 Aug 2013 | 11:56 pm

Maya rotate snap hotkey is j j means rotate snap, because you know, in original english rotation by discrete amounts of 15 degrees was called “jotation”. Anyway, double clicking the ROTATE TOOL give...

Maya vertex position 24 Aug 2013 | 08:21 pm

Maya is a visual editor, so they actually hid the information of the numerical coordinates of the vertices pretty well. You can usually get the results you want by snapping. But when you can’t, there...

Checkerboard 22 Aug 2013 | 11:45 pm

I almost forgot the simple formula for checkerboarding, If both i and j are EVEN, OR both i and j are ODD, you get one color. If they differ in “oddness” then you get the other color. Filed under: m...

Make ‘Application windows are expected to have a root view controller at the end of application launch’ go away 15 Aug 2013 | 01:36 am

There is a really shitty post on stackoverflow about this, filled with nonsense. I’m working with old OpenGL code. Specifically, code based off GLES2Sample. There was a slight change around iOS 5.0 ...

Journals are my answer to dead code 27 Jul 2013 | 10:04 pm

Developer journals are my answer to dead code. Word Documents, blog entries, whatever. Source control history is harder to wade through than dated log entries about how a function used to work, and ho...

Target’s coffee _is_ good 22 Jul 2013 | 09:01 pm

This article confirmed my suspicion. Besides a wide variety of flavors and roast selections (with French Vanilla available as a light roast), Target’s coffee is indeed my cup of.. coffee. So far I’v...

Ray box confusion 16 Jul 2013 | 03:59 am

There’s this point in Woo’s paper that confused me before, and it just confused me again now. The paper says to always pick the largest t. So the situations in red and pink confused me. It would see...

Definition of “convex” 11 Jul 2013 | 01:29 am

From “Geometric Tools for Computer Graphics”, the definition of convex given on pg 265 sec 7.7 is: A set S is convex if given any two points P and Q in S,the line segment ( 1 − t ) P + t Q for t ∈ [0...

GLSL + GLUT 5 Jul 2013 | 10:02 pm

Basic program showing how to use GLSL and GLUT together Filed under: misc Tagged: glsl, glut

The other 2 axes 2 Jul 2013 | 08:11 pm

If you’re using numerical indexing to access the xyz components of a vector, (with 0=x, 1=y, 2=z) a good tip is to remember that This works for all values of axis to get you “the other 2″ axes Filed...

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