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Artifacts Are Not the Problem 22 Jun 2013 | 04:53 pm

Artifacts are not the problem: it’s what people do with the artifacts. Is blaming the artifacts and getting rid of them going to fix the problem? As I was looking around Twitter this morning, and th....

The NoEstimates Movement 29 Apr 2013 | 07:50 pm

There’s a lot of interesting talk and thinking, going on under the heading of #NoEstimates. I think it's great, and I'm all for it. To do #NoEstimates, people will need some help ...

Value is What You Like 27 Mar 2013 | 06:43 pm

Robert Pirsig's protagonist "Phaedrus" said "Quality is what you like". We talk a lot about "value". My aim here is to suggest to you that value is what you like.

Manual Testing Does Exist and It Is Bad 25 Feb 2013 | 03:15 pm

Are "manual" versus "automated" useful terms? As a matter of fact, yes, they are ...

Codea Game – 5 11 Sep 2012 | 06:30 pm

It’s time to work a bit on the “model” for the game. I envision an array of “stories”, each able to answer how long it will take to do it, and how valuable it is. The answers to these questions …

Codea Game – 4 5 Sep 2012 | 06:55 pm

It's time to tell you a bit about the point of this little game we're working in.

Codea Game – 3 31 Aug 2012 | 07:15 pm

Let’s take a look at what we have so far, and see what the code is trying to say. Does it seem like early days for that? Maybe not … why not start thinking right away? :) …

Codea Game – 2 29 Aug 2012 | 07:05 pm

In this episode, the code tells us to move toward a subordinate drawable object, the Polyline. We listen.

Codea Game – 1 25 Aug 2012 | 12:40 pm

I'm starting to work on an application in Codea, a Lua system for the iPad. Here's the first spike.

Codea Game – 0 23 Aug 2012 | 07:29 pm

I have been derelict in not saying more about Codea, twolivesleft.com, and Simeon Nasilowski. I’ll date this in the past to put it where it belongs. Until now, as far as I know, there…

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