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Adobe AIR GameInput pitfalls 23 Aug 2013 | 06:38 pm

Adobe AIR’s new GameInput APIs are great. They provide seamless, powerful input from game pads for Android, desktop and web applications created in Flash. However, it has two important problems right...

GameInput latency testing in Adobe AIR (desktop and OUYA) 18 Aug 2013 | 01:25 am

I was curious about the latency of the GameInput API in Adobe AIR and decided to test it a bit using my game prototype. I tested it both as a desktop app, and as an OUYA game. Here’s the results, firs...

Loading and running R.U.B.E. scenes with Nape (AS3) 11 Aug 2013 | 12:19 am

As I’m building my AS3 game prototype, one question I’m constantly debating is whether I should use Box2DFlash or Nape as my physics engine of choice. This prototype is heavily focused on realistic p...

Using GameLooper with Box2DFlash 1 Aug 2013 | 05:49 am

For my latest game prototype, aside from KeyActionBinder, I’m also using my new GameLooper class to control the main game loop. Because of the way the class has been built, it is particularly easy to ...

Simultaneously supporting Android/OUYA and desktop game inputs using KeyActionBinder 31 Jul 2013 | 03:34 am

As I mentioned in my previous post, one of the advantages of abstracting game input with a class like KeyActionBinder is that supporting more than one platform is a fairly easy, one-step process: you ...

Abstracting key and game controller inputs in Adobe AIR 17 Jul 2013 | 08:52 pm

In general, dealing with keyboard input in ActionScript 3 is fairly easy: you simply listen for KeyboardEvents, and react accordingly. This works very well when the user is interacting with a graphica...

Known OUYA GameInput controls on Adobe AIR 16 Jul 2013 | 07:21 pm

As part of my messing around the OUYA and the new GameInput API on AIR 3.7, I started creating a class to abstract controller/key input binding for AS3 projects. I’ll post more about that in the futur...

A GameLooper class for ActionScript 3 projects 8 Jul 2013 | 08:14 pm

When creating games (or, really, any sort of animation) using ActionScript, most developers rely on the ENTER_FRAME event to synchronize their actions with when a frame is being rendered on the screen...

Using Adobe AIR to create OUYA games 1 Jul 2013 | 03:54 am

I’ve been toying around with creating OUYA content with Adobe AIR, and I’m happy to say it’s a pretty easy and straightforward development workflow. Information is hard to come by, though, and the off...

Celebrating 4 years in New York 24 Jun 2013 | 07:11 pm

As of tomorrow, June 25th, I’ll have been in New York for four years. I wrote a little bit about the experience shortly after arriving in the city, as much as a reminder for myself and as a way to exp...

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