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Gamescom 2013 - Roundup 27 Aug 2013 | 01:26 am

And it’s done! We ended the week pretty tired but it was worth it. We met some old friends, made some new, and confused everyone else. A lot of Marios were killed, a lot of pellets were eaten, a big p...

Gamescom 2013 - pink is the new black 20 Aug 2013 | 11:11 pm

It’s time for the biggest gaming event on the planet that dwarves even E3 and The International: Gamescom! And we’re not just saying that because we’ll be appearing there with playable games, but it’s...

Coins! 8 Aug 2013 | 05:18 am

One of the most requested editor features (and who am I to judge?) is the ability to place coins on any tile. Currently, coins are a tile themselves so placing one on a background hill or similar does...

Scripted Sequences 6 Aug 2013 | 12:42 am

What’s up everyone! Here’s the main thing that I’ve been working on for the past 3 days during the live streams: The animation system! Or scripted sequences or something. I’m not sure what to call it ...

Enemy spawners 1 Aug 2013 | 06:32 pm

Entities that spawn enemies on input with a certain velocity (Yes, hammers are enemies.) The above gif uses a square wave signal (set to 140ms off, 140ms on) in combination with an AND gate and a but...

S0litaire 26 May 2013 | 04:34 pm

You can do some fancy stuff with this 25 May 2013 | 08:06 pm

141KB of retro goodness.

I wrote a mass replay system 24 May 2013 | 10:38 pm

Then I tried to make it spell “Hi!” Close enough.

Gamescom (with an M) 2013 16 May 2013 | 11:56 pm

Last year, as some might have seen, we appeared at Gamescom with several of our games. It was an absolutely incredible experience (click here for a roundup post and pictures) and we hoped we’d get an ...

Mari0 SE (online mulitplayer) is on hiatus 17 Apr 2013 | 01:52 am

We figured we might as well post about it. Mari0 SE, that is. As you might know, it never had a release date (apart from extremely rough guesses which were completely useless), and for a very good re...

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