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3D Tetris with Three.js tutorial – part 5 smashinglabs.pl 12 Mar 2012 | 11:09 pm

In the fifth part of tutorial we add some final polish to the game. Part 1: Introduction and game loop Part 2: Static blocks and keeping score Part 3: Adding and moving a block Part 4: Collision d...

3D Tetris with Three.js tutorial – part 4 smashinglabs.pl 5 Mar 2012 | 11:22 pm

Fourth part may be the most difficult so far. We will talk about collision detection. Part 1: Introduction and game loop Part 2: Static blocks and keeping score Part 3: Adding and moving a block P...

3D Tetris with Three.js tutorial – part 3 smashinglabs.pl 27 Feb 2012 | 11:31 pm

Third part of the tutorial is about moving blocks. We will create a block, introduce some movement and steering. For now we won’t care about collision detection. Part 1: Introduction and game loop P...

3D Tetris with Three.js tutorial – part 2 smashinglabs.pl 20 Feb 2012 | 10:51 pm

Second part of tutorial is about adding static blocks. It will be short but very important. Part 1: Introduction and game loop Part 2: Static blocks and keeping score Part 3: Adding and moving a bl...

Windows Phone – running game loops in Silverlight silverlightbuzz.com 7 Feb 2011 | 10:58 pm

While developing my WP7 game Bitbreaker, I tried and tested several methods to get a reliable game loop running. What is a game loop Many games require movement that is affected by constant changing...

Windows Phone – running game loops in Silverlight silverlightbuzz.com 7 Feb 2011 | 05:58 pm

While developing my WP7 game Bitbreaker, I tried and tested several methods to get a reliable game loop running. What...

'The Drowning" introduces a new kind of zombie apptism.com 13 Dec 2012 | 10:44 pm

'The Drowning" introduces a new kind of zombie: ”The team wanted to blend two very distinct genres – the rapid game loop, simple controls and the free-to-play business model of mobile games, with the...

Implementasi Game/Animation Loop di Android Bagian 2 yudiwbs.wordpress.com 3 Aug 2013 | 10:26 pm

Pada posting sebelumnya, telah dibahas implementasi game loop di Android.  Tetapi implementasi tersebut masih memiliki kelemahan. JIka jumlah objek banyak sehingga proses update posisi membutuhkan wak...

Using GameLooper with Box2DFlash zeh.com.br 1 Aug 2013 | 05:49 am

For my latest game prototype, aside from KeyActionBinder, I’m also using my new GameLooper class to control the main game loop. Because of the way the class has been built, it is particularly easy to ...

Using GameLooper with Box2DFlash labs.zeh.com.br 1 Aug 2013 | 05:49 am

For my latest game prototype, aside from KeyActionBinder, I’m also using my new GameLooper class to control the main game loop. Because of the way the class has been built, it is particularly easy to ...

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