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Trap In Space 21 Jul 2013 | 05:52 pm

Trap In Space, A classic Arcade game, where the spacecraft destroy the enemies, has been added to the games page.

Ande Ka Fanda 20 Jul 2013 | 02:11 pm

Ande Ka Fanda, Small game with lots of fun. Catch eggs and get points; but beware of rotten one's., has been added to the games page.

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Space invaders? vegardno.blogspot.com 27 Jan 2010 | 10:28 am

After my exams in December, I relaxed by writing a sort of space game using C++/SDL/OpenGL: I ripped the sprites from Space Invaders and Galaga/Galaxian, please forgive me. If whoever wants to play/h...

Noise-Reactive Particle Sphere blog.soulwire.co.uk 24 Feb 2011 | 12:01 am

Music is Ybe 76 by Subheim I’ve been trying to find more time lately to experiment with C++ and get more familiar with the OpenGL API and to achieve this have been using the excellent Cinder library....

EGL & OpenGL ES Come to Windows vlad1.com 27 Jul 2010 | 09:05 am

It’s SIGGRAPH time, and this means all sorts of interesting announcements in the graphics world. One of these came today from AMD, who announced that they plan on shipping both EGL and OpenGL ES drive...

Screensavr simonheys.com 7 Jan 2008 | 01:46 am

Two big improvements in this new alpha version: first it’s much less processor-intensive (now uses OpenGL), and second it stores the screen between sessions so it doesn’t have to start with an empty s...

OpenGL ES development workshop at Update 2011 by Jeff LaMarche geekninjafactory.com 9 Aug 2011 | 05:45 am

Course outline Welcome (& maybe a corny joke) Introduction Very Brief History of OpenGL ES Overview of OpenGL ES Architecture OpenGL Naming Conventions & Datatypes Fixed Pipeline (GL ES 1.0) vs ...

Mémoires de traduction : SDL Trados 2011 améliore le confort des traducteurs et des agences de traduction blog.anyword.fr 7 Oct 2011 | 02:44 am

Ca y est ! SDL Trados 2011 est lancé ! C’est ce matin, à l’Ambassade du Royaume-Uni, que SDL a présenté la nouvelle mouture de son logiciel fétiche à la profession. Il y avait là de nombreuses agences...

Build Your Mobile Native Games with HTML5 and JavaScript nyentrik.com 7 Apr 2012 | 05:10 pm

Spaceport helps you build beautiful high-performance games and run them as native apps. Spaceport uses OpenGL to accelerate rendering on native devices. With Spaceport’s graphics engine, you use versa...

Sprite Animation Tutorial gamedevgeek.com 20 May 2006 | 09:26 am

A third SDL tutorial has been added to the tutorials page: Animating Sprites with SDL I received a few requests to add animation to the previous tutorial, so here it is. Also, the downloads for the...

7KAA ported to SDL 7kfans.com 21 Jul 2010 | 12:19 pm

Hi there.  Work has been on-going on in the master (2.14-unstable) branch for the past few months.  The development revision has now reached a new milestone. Seven Kingdoms: AA now is able to compile ...

Beepa Fraps v3.4.6 Retail-FOSI serialsoftwaregratis.blogspot.com 18 Aug 2011 | 12:22 am

Beepa Fraps v3.4.6 Retail-FOSI Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can b...

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