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Unreleased Ideas 8 Aug 2011 | 03:57 pm
Here are a couple quick videos of things I was working on, but never turned into something worth releasing: This was a first attempt at taking the ideas behind JellyPhysics, and turning it into a 3D ...
JellyPhysics (library) 8 Aug 2011 | 03:38 pm
This is the released source code to my “JellyPhysics” soft-body physics system, as used in JellyCar. The system is designed around objects made up of closed shapes (they can be any convex or concave ...
Gymnast 8 Aug 2011 | 12:52 pm
Also built in XNA, this is another game (like “Walaber’s Trampoline”) focused on acrobatics. Gymnast features much simpler 2D graphics and gameplay, but incorporates a more direct control scheme desi...
JellyCar (Windows) 6 Aug 2011 | 03:57 am
JellyCar was my first project using Microsoft’s XNA framework. First I created a simple “soft body physics” system, mostly as a personal experiment. When it worked, I tried to come up with a game to...
WiiSticks 6 Aug 2011 | 03:43 am
This is a little “Devil Sticks” simulator for Windows designed for use with 2 Wii remotes (one in each hand – also works with Wii remote + nunchuck). Not really a game, just more of a technical exper...
Walaber’s Trampoline 5 Aug 2011 | 04:34 pm
I spent more time on this game than any other before or since… I grew up around gymnastics, had a trampoline at home, and so it was only natural to want to make a game about my favorite sport / physic...
Stunt Playground 5 Aug 2011 | 03:36 pm
This was my first real project using Ogre. It’s a very open-ended vehicle stunt playground (hence the name). You can drive around doing stunts (flips, long jumps, etc) in an arena with a variety of ...
Shichinin No Himesama (七人の姫様) aka “Seven Princesses” 4 Aug 2011 | 06:20 pm
Yet another Game Creators contest entry, this one didn’t get properly finished before the deadline. The idea was to make an on-rails shooter where the characters would turn into ragdolls when you sho...
Connect More 4 Aug 2011 | 06:14 pm
Another Game Creators competition entry, this was for a puzzle game competition. Being a fan of physics, I came up with a match-3 style puzzle game, where the balls are all physically simulated, and ...
Ragdoll Monkey Bowling 28 Jul 2011 | 04:44 pm
After discovering the “Newton Game Dynamics” physics library, I wrote a simple wrapper to integrate it into Dark Basic. At the time Newton had a special joint system for making ragdoll characters, an...